Godot Version
4.3
Question
I really dont know why this is happening, i remember it working just fine?
I have a resource in my generic card scene that stores the sprite and stats of each card, and when a card enters a tree it’s supposed to grab its assets from the resource, like this (selected resource is pufferfish.tres)
but in game it’s loading the bombardier beetle resource?
and this is what it looks like in the editor, before the card fetches the resource’s assets: