Godot Version
4.4.1
Question
I recently upgraded a project from Godot 4.3 to 4.4.1. It’s now displaying strangely in the viewport with no textures and the collision boxes being drawn as white boxes. The background grid is also being drawn aliased.
It displays property when I run it - it’s just messed up in the editor viewport. Is there any way to fix this?
Hi,
I’ve never upgrade a Godot project from 4.3 to 4.4.1, but since no one answered yet, I’ll share my thoughts.
Have you tried upgrading to 4.4 first? Maybe the issue will not reproduce by doing so, in that case, maybe you can then upgrade from 4.4 to 4.4.1.
Sounds like more work than needed, but I once had to upgrade a Unity project from 2018 version to 2020 version, and upgrading to 2019 version first really helped to have a stable upgraded project at the end.
If the issue reproduces in 4.4, then you’ll know it’s not related to 4.4.1 version, and you can then do some researches about the problem on 4.4 version.
Is the problem occuring in other scenes as well? If not, that would mean that this scene only is “corrupted”, and in that case, maybe you can just rebuild it from scratch (which is a bummer, but your scene doesn’t seem to have much nodes, so if that’s a thing to do only once, I guess that’s okay).
Anyway, you may have already tried some things, but hopefully that will help, if just a bit!
Well, the import seems to have mostly worked and it runs properly. It’s just the editor viewport that’s messed up. I’d like to know what I need to do to fix that.