Hey there! There’s been this issue that I can’t seem to find a fix for AT ALL, nor can I begin to guess what may be causing it in the first place. I have a scene, that where a button is pressed, sends you to a second scene, which sends you to the final, third scene. Like a loading screen. When it arrives to the third scene, nothing plays, or moves, or is interactable.
The strange part is I have another completely separate scene that does the same thing. You click a button, it sends you to the same second scene, and then sends you the same third scene. This way works, but there are no code differences that I can find. Thanks a ton, if you can help! Below is the line of code I use to switch to the second scene in both instances.
The first scenes bring me to the transition scene as intended, I just assume something in the “corrupted” first scene might be wrong, as only going from there breaks it. The button is connected correctly.
The green path works as intended. Goes from scene 1, to transition scene, to scene 3 without issue. The red path is where it breaks. Goes from different scene 1, to transition scene, and then scene 3, where everything freezes.
The 3rd scene is a basic menu. It depends on a global script to save its progress. Here’s the script for the menu, and I can post the script for the saving if you’d like. Pardon the mess!
extends Node2D
@onready var office = $office
@onready var locked1 = $locked
@onready var locked2 = $locked
@onready var locked3 = $locked
@onready var locked4 = $locked
@onready var locked5 = $locked
@onready var locked6 = $locked
@onready var voted_file = $voted
@onready var readme = $Sprite2D2
@onready var credits = $Sprite2D4
@onready var voted = $Sprite2D5
var notes
var loadOffice
# Called when the node enters the scene tree for the first time.
func _ready():
await get_tree().create_timer(0.1).timeout
notes = false
readme.visible = false
credits.visible = false
voted.visible = false
office.visible = false
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
$AnimationPlayer.play("Fade_In")
voted_file.visible = false
#TUTORIAL BEAT
if MenuConnect.lev1_completed == true:
locked1.visible = false
office.visible = true
voted_file.visible = true
if MenuConnect.lev1_completed == false:
locked1.visible = true
office.visible = false
voted_file.visible = false
func _on_exit_pressed():
$Click.play()
get_tree().quit()
func _on_tutorial_pressed():
$Click.play()
get_tree().change_scene_to_file("res://Other/loading_tutorial.tscn")
func _on_notes_toggled(toggled_on):
if toggled_on:
readme.visible = true
else:
readme.visible = false
func _on_timer_timeout():
MenuConnect.sava_data()
func _on_credits_toggled(toggled_on):
if toggled_on:
credits.visible = true
else:
credits.visible = false
func _on_notes_pressed():
$Click.play()
func _on_credits_pressed():
$Click.play()
func _on_music_finished():
$Music2.play()
func _on_office_pressed():
$Click.play()
get_tree().change_scene_to_file("res://Areas/storage.tscn")
func _on_voted_pressed():
$Click.play()
func _on_voted_toggled(toggled_on):
if toggled_on:
voted.visible = true
else:
voted.visible = false
That was it. Thank you so much! The first scene was paused when I started transferring across the next two scenes, so it must have carried over. Thank you!