Godot Version
4.2.2.stable.arch_linux (Editor)
v4.2.2.stable.official.15073afe3 (Export)
Question
The project at the above repo does work without issues on the editor, but doesn’t on export. Specifically the “Enemy.gd” script.
The issue doesn’t occure when the game is ran with the godot --main-pack
command, only when executed with the exported runtime.
While the issue persists in both 4.2.2 and 4.2.1, it does not in Godot 4.1.
The issue persists on Web, Windows, and Linux.
Logs when ran in shell: gdbug.log · GitHub
Thank you for your help! While I now understand that ResourceImporterOggVorbis
is only for the editor, shouldn’t there be a warning/error on the export to prevent others, like myself, from falling into the pit that I just did?
I absolutely agree. The docs also don’t mention how it is only included in editor builds.
I spent many hours trying to solve this issue. Documentation is not great in this area and some warnings when exporting a project would be helpful.
system
Closed
June 16, 2024, 9:56pm
6
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.