Scripting Help: get a ‘res’ path of an Alberto Texture PNG

Godot Version

4.3

Question

Sorry for Bother:

I have been struggling in getting a resource of an alberto_texture in a string form of “res://….

MeshInstance3D → mesh → surface_x → Alberto_texture

my attempt is:

get_node(“MeshInstance3D”).get_mesh().surface_get_material(i)…than I tried to use get_texture(param: TextureParam) const but none of TextureParam is for path of this particular address

Additionally, I realize this albeto_texture is a compressedtexture2D so I also tried to use get_load_path() but report error