Godot Version
4.3
Question
I’ve tested 2 methods of scrolling within Godot, a manual scrolling method which I wrote using an integer to keep track of position and listening to event changes in mouseEvent.Factor and another using the scroll container node. There’s always a choppy ‘jump’ that occurs when i scroll using both methods caused by the .Factor property always being output as 0 or 1.0 (0 if no event found, 1.0 if either a scroll up or scroll down event is found). I imagine that the scroll container node’s internals use some similar input capture to the .Factor property of the mouse event, so I wanted to know if anyone has a fix for this?
Any help is appreciated, I’m quite new to the Godot ecosystem.
As a brief side-note, the Godot editor’s menus themselves also don’t scroll smoothly on my device.