SDFGI causing strong blue tint in scene due to sky color

Godot Version

4.2.2 Stable


Enable SDFGI causing a blue tint in my scene due to the sky color, is there anything I can do to remove this blue tint? Disabling read sky color causes the SDFGI region to be too dark, and changing ambient color and other settings in the environment doesn’t seem to affect SDFGI rendering.

If you have any advice on how to get the lighting effect without the blue tint, I would really appreciate it!



Really noticeable on white surfaces. You can see the normal white color at the bottom beyond the range of the SDFGI.