Selecting a Sprite that is partially transparent in the editor

Godot Version

4.3

Question

Whenever I have a Node2D with a Sprite that is partially transparent (i.e. some part of the sprite is completely transparent), I can only select it in the editor by clicking on the non-transparent part of the Sprite.

I can see this being desired behavior in some cases, however in my case it’s not so desired, or at least I’d like to be able to toggle it on/off either globally or per-object.

Is this behavior documented anywhere and is there anything I can do about it?