Godot Version
v4.2.1
Question
I am trying to create visual feedback for selecting from a uniform set of points on a sphere. The effect I would like would be for the non-culled portion of the sphere on mouseover to highlight a sub-region on the surface of the sphere is, on selection the sub-region stays lit and emits a signal while highlighting under the mouse persists.
Most of that I can do, the thing I don’t understand is how do I segment a sphere and highlight only a subsurface? I’ve worked with shaders and can see a way to do it through a lot of math and constantly updating parameters in the shader through a node but I’m hoping there’s an easier way to do something like this.