Sending player global position through a signal

Godot Version

4.2.2 stable

Question

Currently having difficulties figuring out how to send the players global location through a signal. I’m using signals in a global script. I’m trying to suck items towards the player when the button is pressed. Any help would be appreciated!

Can we see your current code?

That’s a bit like code used to have enemies chase you but with ‘AND’ Input.as.action