Set Root Motion Track from script from instantiated child scene

System information

Godot v4.2.2.stable.mono - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti () - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
Issue description

I am attempting to set Root Motion Track from script from instantiated scene

Although I seem able to set Root Motion Track, it doesn’t appear to do anything.

The player object is animating just fine…Root Node assigns properly, but Root Motion Track seems not to.

I have currently named it %GeneralSkeleton as you can see in the image, but I have tried with both with and without the %. I have also tried to name the actual bone that the root is attached to, this also makes no difference.