Setting custom center of mass for a RigidBody2D using Box2D physics

Godot Version

Godot 4.2.1

Question

Hi, so I’ve been trying to use Box2D (Version 0.9.9) in Godot 4.2.1, and I’ve noticed that Box2D seems to completely ignore the Custom center of mass mode, and it’s causing huge differences in my project between the default physics engine and Box2D engine. Is there another way to set a custom center of mass for a RigidBody2D when using Box2D physics? Thanks!