I have a custom resource that contains some variables and I couldn’t figure out how to give them a value
this is the script I have
var Tiles : Array[Tile] #Tile is the class_name of my resource
func _ready() -> void:
for y in 10:
for x in 10:
var NewTile : Tile = [ #this doesn't work
Position : Vector2(x, y) #Position is a variable on the Resource
]
Tiles.append(NewTile)
This code doesn’t make much sense, you created NewTile variable and did this as static type as Tile, but you’re trying to assign an Array for this variable and inside this array you’re writing like a Dictionary would be. Try this instead:
var Tiles : Array[Tile] #Tile is the class_name of my resource
func _ready() -> void:
for y in 10:
for x in 10:
# You need to first create a new instance of your resource
var NewTile := Tile.new()
# Now you can set the variable of your resource
NewTile.Position = Vector2(x, y)
# And append the new tile
Tiles.append(NewTile)
But you store anything else than a Vector2 inside this resource? Otherwise do this as a resource is just make things overcomplicated, you could just store the vector directly. Also i strongly recommend you study more about GDScript before attempt to do anything.