Setup 3D editors' camera position and rotation (degree) programatically

Godot Version

4.4.1.stable

Question

Hello! How are you all doing? :slight_smile:
I have tried looked for an answer using the search here and couldn’t find it, and I also can’t find anything related in the editor either…
I was wondering if there’s a place where I can input values for my camera position in 3D, like a Vector3, and do the same for its rotation in degrees. am just looking for a box, pretty much like the ones we have in a Camera3D scenes for instance, but I just can’t seem to find. For what I am doing, being able to control the exact position and rotation of the camera in the editor will save me a lot of time… Is there any place where I can control the camera through a keyboard input instead of using the mouse? I suspect there may have such a place but I just cant find it. :frowning:

Sounds like you could create a plugin to help with what you need, I’ve made a simple one before to set an objects position in front of the camera; this sounds like a similar in scope issue.