Shader and texture problem

Godot Version

4.3

Question

` hello godoters, i have a frustrating problem with shader, im using this shader

and watching this video because im new to shaders https://youtu.be/Yt15YJqYf8o

and the problem is with sampling, its SO idk even what, just look, can someone help me streching it to the point it is shown in material `

all that shader does is badly emulate integer depth buffer.
you still need a UV map on your mesh.

don’t use godot’s default meshes, you need to go to blender or your favorite 3D software, create a mesh, UV wrap it and export it, then import it in godot.

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