Godot Version
4.5
Question
I am not sure how to implement this shader. Please see the following:
- https://youtu.be/t4xTU3jL8RQ?t=72 at 1:12
- https://youtu.be/jrABYPr1Pwc?t=1038 at 17:18
From both videos, the floor slowly has cracks creeping further and further. In the first video, a bit further from 1:12, we also see that the “invisible” walls of the stage also has these cracks creeping further too.
In Godot Shader, how to do this?