Hello, I’m experimenting with a shader that modifies lightning and has a normal map.
I’m on compatibility mode, on Godot 4.2.2. I tried both firefox and chrome.
The shader looks good when running locally, but when running on a browser it looks wrong. I’m not sure if this is a bug or if I’m missing something. The only errors shown in the web console are related to audio.
What rendering did you choose when you setup the project? Off the top of my head, something you’re doing or have set int he global environment isn’t doing well with the compatibility rendering that I believe web builds use.