I’ve been trying to put shaders on all objects in the game I’m working on. The artist sent me a shader file but is telling me i have to re-apply every texture to every object in the game, which is less than ideal, of course.
So my question is, from the visual shader window, is there a way to get the shader to use a texture from a material already on an object?
In 3D no, a shader would be a new material so there shouldn’t be an existing texture when the material is overwritten by your new shader. If your shader is built to be used as a next_pass then maybe you could use the existing material, but that’s only if it’s intentionally designed for a next_pass