Godot Version
4.5
Question
Hello people,
I have this large island model made in blender that is having some shading issues. Specific faces are shaded darker and have weird lines going through them. You can see here:
The model itself has all normals correctly facing outward, no double faces or disconnected faces. I have also applied all transforms, and cleared all custom normals. All faces are triangulated too. I have set the shading to “auto smooth” on blender before export. As for the texture, it is not affecting the result; I checked in godot the “view unshaded” and it display fine without lighting on the model.
I am honestly lost as to why this might be happening.
Any idea or things to try?
Thank you!
