Shadows break when there are too many lights

Godot Version

4.2.1 Stable

Question

how to optimize shadows? Because i figured out too many lights result in a weird shadows or something, like in the picture , i later figured out i need to turn down the atlas size in the picture below , but it just reducess the quality of the shadow, so does anyone know how to optimize shadows (Im using Forward+)


So… I know now whats causing it, Its the omni light, yet i still don’t know how to fix it