Godot Version
4.1
Question
`An issue has been plaguing my game where the lighting is inconsistent based on where the player moves. Certain shadows only activate when I’m near, and will deactivate after a bit of time.
Almost all lights except the street lights are not baked in, because there is a system for turning off and off light switches, and for you to lose power. Neither of those would be possible if I baked the lighting
I have a World Environment node set up, but removing it does not solve the issue
I am running forward+ and within the light limit
this is what it looks like. it happens everywhere.
`