Shake text effect don't work

Godot Version

4.7.1

Question

EDIT: I found out that it works if the shake level is over 5, but under that it doesn’t do anything. The shaking is also way more janky feeling over 6…

For some reason, the text effect “Shake” don’t work on any RichTextLabels, even with BBCode enabled, it just moves slightly one time and then stops. All of the other effects work as usual but it’s just this one in particular that don’t function… It does work on other projects with the same font so I think it is just a bug with the project itself, but I don’t know what could be causing it :frowning:

does anyone have a solution? or at least how to recreate the shake effect so i can at least use it that way