We’re a 2-person indie team who have never released anything before and this will our debut title. A first person boomer shooter with quake style, and Ultrakill like movement. We even use TrenchBroom and some more notorious tools like func_godot to put it all together.
I’m excited to share it with you all, and wanted to get a topic up on the official forums. One of the biggest things is that we’ll have a way for anyone to make custom maps and it’s going to be a blast playing all the custom content.
We’ve got about 10-15 more levels to make but we’re at a point where nearly all enemies are functioning, and just needs a texture pass. A majority of the heavy work has been done and we’re really just dialing in features, textures, and doing lots of polish right now.
One thing specifically that we’ve been doing is actually building this game in a public setting. You can actually see all of our individual commits and insider stuff on our Discord. We even post new videos periodically that don’t touch public YouTube.