Should I cancel my game
I don’t like working on my game that much anymore, and it has been through development heck. Should I?
I don’t like working on my game that much anymore, and it has been through development heck. Should I?
Here’s what I do when I ask myself those things.
First take a week or two break. If you still aren’t having fun ask yourself if you are working br suse you found game Dev fun or because you want that game to exist. If it’s the latter and you truly aren’t having any fun developing the game. It’s ok to shelf it for the time being. Maybe one day you return to it. (All of this is influenced by his much time has been put into the project.)
Well, I have taken a break, and I have fun for little bit then don’t. I love gamedev. But I think I should, after so long I am just trying to get the game finished and not doing it for fun
It might be because I have never made small games. I should
Sounds like you might really want to consider it.
I’d say take a step back and do a game jam or try and develop some other low scope game to give yourself some distance from that project that you’ve been working so hard to finish. Then, after making that small game you can try to come back to this one with improved skills and a clearer head.
(probably write down what you were doing in the project so you don’t get lost tho :)
What game did u make, can u link me to it I would like to see it.
Yes start small, prototype and if its fun then commit to the art.
Fun over graphics at first.
Here it is More Beeder Content - #6 by amarc
Sounds like you’ve reached the big “content” part of the game making process. You have systems and game-feel down, but now it’s time to make levels. This is hard for a lot of reasons and it’s worth exploring how to make level creation as painless as possible, because this will happen again and again. Even the act switching gears from programming into design and modelling is tough. Personally I make a lot of tools, try making your own plugins and tool scripts to round out tough and consistent problems.
Its not that I dont have tools, its always a problem in level design, 3D always has probems for me. My level design always felt clunky
I’m sorry if my comment demotivated you, that was not the intent.
As I said, I think your game looks promising. Level design is hard but you just gotta keep working on it and improving it.
My advice is: try planing for the level before actually starting building it. Like, draw a simple schematic on paper with areas like: “in this area the player can run fast and avoid obstacles”, “in the next area there will be a few enemies the player has to defeat or avoid”, “the next area will be a platforming challenge, the player has to jump on moving platforms and avoid falling to his death”.
That way you can divide the level into small chunks and focus on each chunk at a time, knowing what that chunk is ‘about’, it makes the task seem easier.
For the first level or two, it’s a good idea to think of these chunks as learning moments for the player. Like, the first chunk is for the player to learn the controls and get used to character speed. The second might require jumping on high platforms so the player learns how the jump physics works. I noticed your character can glide, so there can be an area that requires gliding to get through, so the player can learn and get used to that mechanic, and so on…
I don’t think you should cancel your game, it can become a good game if you keep working on it.
Why frame it in such a dramatic way as “cancel”? Just put it on hold and see what happens. You can return to at any time in the future or slowly forget about it if something better comes along.
I dont know