Godot Version
4.5.1
Question
Hi everyone,
I installed the “OpenXR Vendors” plugin from the AssetLib. After enabling it, Godot automatically downloaded native binaries and created this structure inside addons/godotopenxrvendors/:
.bin/ (windows, android, etc. – contains many .dll/.so files)
androidxr/, khronos/, magicleap/, meta/, pico/ folders
plugin.cfg, .gdextension files, etc.
The plugin already ships with a small .gitignore that ignores .bin/windows///~*.dll.
My question:
Which parts of an AssetLib plugin’s addons folder should actually be committed to Git?
Do I commit the entire addons/godotopenxrvendors folder (including the downloaded .bin binaries)?
Or only the source/config files and let the binaries be regenerated on each machine?
The .bin folder is quite large and seems to be auto-generated/cache, but I’m not sure about best practice for AssetLib plugins in general.
Thanks!