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I have a “ghost trail” effect I want to achieve, and am currently doing it by instantiating a scene with a Sprite node and this script attached:
modulate.a = lerp(modulate.a,0,0.1)
if(modulate.a < 0.01): queue_free()
Naturally, I could end up with a bunch of them on screen, depending on the rate at which I’m instantiating them, and how long they remain etc. I’m pretty sure I can do the same thing using a Particle2D node. What I want to know is do the particles emitted by Particle2D node offer any benefit over manually instantiating Sprites and destroying them?