Godot Version
v4.stable.official
Question
Hello Godot Forum!
I’m learning how to use FSMs to handle player controls and animations. I understand the fundamentals of a FSM and have been able to implement it with success. However, I have a question about a conceptual problem I’m having.
Currently I have 2 working states: a “Jumping” state and a “Falling” state, each with its own animation. I have a third animation that is supposed to go in-between the other two, with the intent for it to play at the apex of the player’s jump, then transition into the falling animation.
My question is: should the “in-between” animation have its own state that goes between the jumping and falling states, or should it be included within one of the two existing states? My thought process is that the in-between wouldn’t have any unique functionality from the other two, and so I should avoid complicating the scene with another state. However making a new state seems like the simplest approach for implementing it.
What are all your thoughts?
Thanks in advance for any replies!