Hello, I’m pretty new to game development, but I’m getting started on something. So far I have a camera and I have player movement.when starting on placing a character in place of a capsule, is it fine to use placeholder animations until all my mechanics are done and are they easy to swap or should I work on the animations first because I plan to make all that stuff in blender. Now I am coming into this from having a bit more experience in making stuff in blender, which is why I’m planning to do all of that.
Whatever you prefer to work on first. Nothing is set in stone in game development. Unless you work for a team or company that tells you what to work on specifically, you should do what makes you happy / what feels right at the moment!
It’s fine to use placeholder animations. The only thing you need to look out for in placeholders is to make sure that any events fired off by (or as a result of) certain animations are maintained during development.
For example, if your final animation is supposed to fire off an event when the animation finishes, be sure that your placeholder animation does the same thing. Otherwise, there is nothing wrong with making your entire first draft of your game with placeholder animations.