Should I use placeholder animations?

Godot Version

4.6.1

Question

Hello, I’m pretty new to game development, but I’m getting started on something. So far I have a camera and I have player movement.when starting on placing a character in place of a capsule, is it fine to use placeholder animations until all my mechanics are done and are they easy to swap or should I work on the animations first because I plan to make all that stuff in blender. Now I am coming into this from having a bit more experience in making stuff in blender, which is why I’m planning to do all of that.

1 Like

Whatever you prefer to work on first. Nothing is set in stone in game development. Unless you work for a team or company that tells you what to work on specifically, you should do what makes you happy / what feels right at the moment!

4 Likes

It’s fine to use placeholder animations. The only thing you need to look out for in placeholders is to make sure that any events fired off by (or as a result of) certain animations are maintained during development.

For example, if your final animation is supposed to fire off an event when the animation finishes, be sure that your placeholder animation does the same thing. Otherwise, there is nothing wrong with making your entire first draft of your game with placeholder animations.

1 Like

Always start with something crude or prototype ish… even if its the rough start..
I will give you two of my experiences or more

  • You might change in the future - no point committing just yet
  • You might change your mind / game idea
  • You might not finish the idea

There is a flipside, you might make the 3D/2D character great and use it in future work..
Good luck