Godot Version
4.2.2
Question
Is it best practice to have the hitbox owner emit a signal that it entered the victim’s hurtbox, or should the hurtbox owner emit a signal that it entered the attacker’s hitbox? One of those really basic things that I’m still unclear on.
I’d say the attacker/damage source should do it, but I can’t explain why. I just think it is easier to manage if you have different damage sources, but I’d like to hear other oppinions or explanations.
1 Like
Usually because the "do damage’ function is started by a player action and often plays an animation.
But…it depends, especially on the type of game.