Just want to say what a great job the documentation maintainers are doing. The few times I’ve seen a place where a clear improvement could be made to the documentation, it turns out the latest version already has that. The first time, I submitted an issue on github, and they informed me. This time I was smart enough to check first: I couldn’t remember the GDScript way of handling C# global classes, since I usually use C#. The 4.3 docs page for global classes didn’t mention class_name at all; so I was going to suggest it should. Of course, the 4.4 page already has it right at the top, where it should be.
To make this post more productive, I’d encourage anyone using Godot to:
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Be sure you’re using the docs; they’re great. If you don’t have a lot of experience with software API docs, but plan to be seriously using it, then you owe it to yourself to keep practicing using the docs until you’re able to get the most out of them. It’s the path out of “youtube tutorial hell.” (Not knocking youtube videos here; they’re great. But they’re not enough alone for serious projects.)
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If you think you see an issue, whether in the docs or in the software, take a couple minutes to look into it and engage with the community. See if it really is an issue first; then try to see if it’s known already and/or already fixed in a later build; if not, report it.
Thanks again to this great community. I hope I can contribute more significantly as time goes on.