Show Object (Sprite2D) in front of / behind Player, based on position

Godot 4.4.1

Question

Hi there, I want an Sprite2D (static) to be shown in front of the Player or behind the Player character on a TileMapLayer. Based on the position of the Player:

logic structure for the code (not the actual code):

if y coords of Player < y coords of Sprite2D:
   show Sprite2D in front of player
else
   show Sprite2D behind player

But is there a way to do that without code? (Some settings in the Inspector for example) Or is this only doable with code?

EDIT: nvm, got it

I just need to activate Y sort enabled on the TileMapLayer