Showcase My 2D RTS Game

Welcome Fellows…!!!
It’s a while I post something But this Time, I managed a spare weekend for my side project and build a complete RTS game. For further information about project stay tuned…:face_savoring_food::face_savoring_food::face_savoring_food:

About this Project :
The game is a high-velocity Real-Time Strategy experience that fuses deep resource management with high-stakes base defense. Players must engineer a thriving industrial economy from the ground up to fuel a massive, customizable war machine. The core loop challenges you to balance the immediate pressure of holding a fragile front line against the long-term goal of building an unstoppable army. It isn’t just about surviving the siege; it’s about tactical escalation—transforming a desperate defense into a calculated campaign of vengeance to reclaim your territory and decimate the enemy stronghold.

ScreenShot Of Project

In-Game Snapshots

Improvement:

  • First thing first improve resource consumption especially like (cpu usage) by optimizing computation heavy queries to run on certain frames rather than running on each frame.
  • Secoundly remove some Bugs like character clipping etc.

Suggestions

If somebody has any suggestion about the project or anything need to discussed, i am open to discuss. Thank You for your Time…:innocent:

7 Likes

It is looking really good !
Did you create the sprites yourself ?

1 Like

Nope, I just got them from itch.io

1 Like

Looks super cute! I love RTS games, lmk when a beta is out and I’ll play :smiley:

How are you handling the networking?

Currently I build an offline mode for this, but later I first try too add LAN mode first.

Nice! It would take me a month to put that together :slight_smile:

Looking forward to the first playable!