Welcome Fellows…!!!
It’s a while I post something But this Time, I managed a spare weekend for my side project and build a complete RTS game. For further information about project stay tuned…![]()
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About this Project :
The game is a high-velocity Real-Time Strategy experience that fuses deep resource management with high-stakes base defense. Players must engineer a thriving industrial economy from the ground up to fuel a massive, customizable war machine. The core loop challenges you to balance the immediate pressure of holding a fragile front line against the long-term goal of building an unstoppable army. It isn’t just about surviving the siege; it’s about tactical escalation—transforming a desperate defense into a calculated campaign of vengeance to reclaim your territory and decimate the enemy stronghold.
ScreenShot Of Project
In-Game Snapshots
Improvement:
- First thing first improve resource consumption especially like (cpu usage) by optimizing computation heavy queries to run on certain frames rather than running on each frame.
- Secoundly remove some Bugs like character clipping etc.
Suggestions
If somebody has any suggestion about the project or anything need to discussed, i am open to discuss. Thank You for your Time…![]()
