Signal callable not working

Godot Version



I connected a callable to a button pressed signal but it’s not firing. Check code:

extends Node2D

@onready var startBtn = $ButtonContainer/Start

func _process(delta):
	if !startBtn.is_connected("pressed", start):
		startBtn.connect("pressed", start)
func start():
	print("Start pressed")

I’m not getting a message printed to the terminal, any reason why it’s not being called?

I figured it out actually, I realized that I globally autoloaded a fog scene. It’s working now. Not an error, I just didn’t realize I have something over those buttons