Signal for Player does not seem to work properly

Godot Version

v4.3

Question

How can I make it so that when the Player hits the body of the lava, a youlose.tscn scene is set?

The lava asset is a Tileset that has collision shapes configured so the Player does not go though the lava.

Here is my code below.

func _on_area_2d_body_entered(_body):
		get_tree().change_scene_to_file.bind("res://Scenes/youlose_screen.tscn")

Here is my node tree setup
(lava.tscn)

image

(Player.tscn)

image