Signal Mage – My first game made with godot (LD 59)

My First Game Made in Godot

Hi everyone! Today is a really big day for me. The last three days were both incredibly hard and incredibly exciting. I already took part in the previous Ludum Dare, but back then we joined as a team of seven, used Unity, and I worked purely on game design.

This time, I grabbed one artist, and the two of us joined the Jam category together. We chose Godot as our game engine, and it turned out to be an amazing experience. I was surprised by how easy it was to work with code and web builds in Godot.

What’s even cooler is how open the whole system is. With Unity, setting up CI/CD actually took us a decent amount of time. This time, I just found this repository and set up GitHub Actions for the project. It seriously improved our development speed. I really fell in love with the engine during this jam. Working with open source is genuinely awesome, and I’m really glad to have become part of this community.

We’re not professional developers, so, I think this kind of result for just two people is pretty good.

I just wanted to share my excitement about releasing the first game I’ve worked on as a developer, and of course share the game itself. If the project sounds interesting to you, you can always give it a try here.

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Not bad at all.

Well done.

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The game hung while loading. Screenshot looks cool.

Congrats on making your first game!

That’s cool, but overkill IMO for itch. You can one-click deploy everything to your computer and then use a script to do a Butler deploy. Would be very cool if it did iPhone with a Docker image because that’s a pain in the rear end.

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It’s working but the loading is just very long. Next time I’ll make the size of assets smaller for web

Very cute concept, and very nice character design :slight_smile:

The game mechanics could obviously be expanded upon, but I assume the project is shelved now.

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