Signal 'tree_exiting' is already connected

Godot Version

Godot 4.3.stable

Question

Hello,
I imported a 3D model and set the layer in the import settings
of the .blend model to 1 and 20,
but then I realized that I didn’t need it, but when I tried to change it back
I couldn’t get rid of the layer 20 setting no matter what,
and then it showed me an error message in the output

Signal ‘tree_exiting’ is already connected to given callable ‘Node3DEditorViewport::_preview_exited_scene’ in that object.


I restarted godot, then restarted my computer, but it didn’t work no matter what.


machine translation

I deleted the .import document with the:

_subresources={
“nodes”: {
“PATH:leg”: {
“mesh_instance/layers”: 524289
}
}
}

and it fixed it.