Godot Version
4.3
Question
CONTEXT:
i have a player who’s speed i want to change for a brief time with items. i have a scalable item effect system which has each item effect as a resource. someone on reddit told me that i can do this with signals, but im not figuring it out. this is what the code looks like in that item effect resource
class_name ItemEffectSpeed extends ItemEffect
signal change_speed_please(speed)
@export var speed_duration : float = 1.0
@export var speed_factor : float = 2.0
@export var sound : AudioStream
var old_speed
func use() -> void:
change_speed_please.emit(speed_factor)
await Engine.get_main_loop().create_timer(speed_duration).timeout
change_speed_please.emit(old_speed)
how do i go about receiving this signal in the player script?