Godot Version
4.2
Question
I am making a card game where my cards are a scene with Area2D as parent. I instantiate the scene into my game scene through code. The card has mouse_entered signal attached to it in its script, which works when i run the card scene alone. But after i instantiate it to the game scene the signals don’t work. I tried emitting a custom signal and connecting that to the game scene which too doesn’t seem to work. Any idea what is causing this?