Godot Version
4.7.2
Question
I’m a fairly new godot user, and i wanna make a simple system for traveling between in-game locations with buttons, each button taking a different amount of time (variable, kinda like DREDGE) to get there. So basically, click on “main base” location, which takes 5 minutes (not real time, it’s just a variable") it subtracts that from a global variable depending on the button type, like “forest” taking 10 minutes. i honestly don’t really know where to start on this, so far i have separate button nodes for every type and have the scene switching working, but that’s it. any pointers on where to head next would be appreciated!