Godot Version
4.3 stable
Question
Hey There i have a simple project, with a Characterbody2D and a Camera that follows it around. It has a Collisionshape2D attached to it. I have used the FastNoiseLite class to create a procedural generated map consisting of different tiles. The tiles for Grass and Sand are in one TileMapLayer and the ones for water are in a different one.
I have set the CharacterBody2D Collision Layer to 3 and its Mask to 1. I have set the TileMapLayer Collision Layer to 1 and its Mask to 1,2,3. The TileMapLayer with the Grass and Sand has no Layers or Masks.
In the TileMapLayer’s Tileset i have select the Water Tile and made sure the tileset with the Water has the right physics layer assigned.
I just want the player to not enter the water.
here are some screenshots: Imgur: The magic of the Internet
what am i doing wrong? Thanks in advance for any help