Godot Version
4.3
Question
Hi all, I have a simple question but I am having trouble finding an answer to. I have an array of spheres that are created in my world while editing (not during runtime) and I want to be able to click on them. I understand that I need to do a simple plugin to make this work, but I have very little experience with making plugins. Is there any documentation on doing a raycast in a plugin? I found the Godot documentation for making a plugin, but not sure how to add in the info for doing the raycast.
Also the spheres are instantiated in the scene in a way that they are not shown in the inspector, so I can’t select them from there. Also there’s a lot of them so it would be very inefficient to do it that way.