Simulatio Humanitatis: A 4X turn-based strategy game

So… I am developing a Civ-style 4X game using the Godot engine. Here’s just a preview of what the movement looks like.
Recording 2025-11-15 235602

I also have a website for it running on GitHub Pages. There isn’t much on it at the moment, but I will add more soon. The site will house the game’s devlogs and, once a complete build has been compiled, the official download links for the game. Here’s the link: Simulatio Humanitatis: A Simulation of Humanity

Its a start at least. I am pretty sure civ was on hexagons. For depth of play I think this is important. Also they used (at least later) 3D animated models on a 2D map. It is a very high bar to aim for, these are not easy to recreate! Just a warning.

I love the name: Simulatio Humanitatis

Gives it that epic scholarly historic feel. Just my cup of tea. I have wasted many, many hours on civ games, I used to love them so much!

Best wishes.

I’m using diamonds since Civ 3 (which I am basing the art style on) uses diamonds. Civ 1 and 4 use squares, 2 and 3 use diamonds since they use an isometric view, and Civ 5 onward use hexes.

Civ 3 also used pre-rendered 3D models, but Civ 4 onwards are fully 3D. 3D can be a little hard to work with, so I’m using pixel art instead.