Godot Version
`Godot 4.1.1
Question
I asked this on the official Godot Server 3 days ago, and haven’t gotten a reply yet. So I’m following a class from GameDev.TV for making a tower defense game, however I’m doing it with art work I purchased instead of the art included with the class. It uses a MeshLibrary to define what different cells will have on it (or can have on it). In the meshlibrary I’ve made a cell for a group of trees as you can see in the included snapshot they appear to be bigger than (or as big as) the cell they are on. However when I go to the actual game play scene they appear much smaller see the other image. Is there anything I can do to make them more in sync with each other?