Size in MeshLibraries

Godot Version

`Godot 4.1.1

Question

I asked this on the official Godot Server 3 days ago, and haven’t gotten a reply yet. So I’m following a class from GameDev.TV for making a tower defense game, however I’m doing it with art work I purchased instead of the art included with the class. It uses a MeshLibrary to define what different cells will have on it (or can have on it). In the meshlibrary I’ve made a cell for a group of trees as you can see in the included snapshot they appear to be bigger than (or as big as) the cell they are on. However when I go to the actual game play scene they appear much smaller see the other image. Is there anything I can do to make them more in sync with each other?

Check the scale of your GridMap node: The GridMap that’s using the MeshLibrary might have a scale value that’s affecting the display of your meshes. Make sure the GridMap’s scale is set to (1, 1, 1) unless you’re intentionally scaling it.

Hi Redflare,

Thanks for the rely sorry for my late reply to it. Here is the settings from within the MeshLibrary.

Is the above what you were referring to? or were you referring to something else?

That part… maybe tinkering a bit might do the magic…

The Scale seems to affect the whole grid map not just the individual spots