Skeleton2d totally collapsed after reparenting

Godot Version

4.2

Question

I have a complex Skeleton2D set up with a number of polygons.

After accidentally reparenting the AnimationPlayer associated with this Skeleton2D, it has collapsed all the bones and polygons to a single tiny point, as seen here:
image

However, as soon as an animation is played in-game, the skeleton assembles and the polygons display correctly:
image

The skeleton doesn’t fix itself by just playing an animation in the editor, though.

Is this a known issue? Is there any way to fix this and un-collapse the bones? I wouldn’t even mind having to manually replace them, but since I can’t see the polygons in the editor that’s impossible.

Somehow the scale was set to (0,0). Fixing that allowed me to manually replace them.

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