Godot Version
4.2.1
Question
I’ve built a character roughly following the guide here and GDQuest’s YouTube videos.
2D skeletons — Godot Engine (stable) documentation in English
I have rigged my skeleton and assigned polygons to bones everything looks good until I try and rotate any of the limbs, after a small rotation the polygons disappear and only reappear when I rotate backward towards their starting range.
Any ideas what is causing this?