Godot Version
4.5.stable.official
Question
I’ve found many tutorials that show how to outline a single mesh by mouse_enter / mouse_exit signals, but how can I make it work with a Skeleton3D?
This is my tree:
A great tutorial I was looking at is this one: https://youtu.be/CG0TMH8D8kY?si=vPrJXe_IkZxRBlXr&t=327
But it works for one Mesh. I need to work with a 3D Model that has several meshes. Plus, the CharaterBody3D already has its own script.
Please help!
Thank you.
