Skeleton3D - remove_bone()

Godot Version

4.5.1

Question

Hi!

Does anyone know why there is no skeleton3d.remove_bone(idx)?
In the repo from Godot the function exist, but there is no way i can access it.

As workaround i duplicate the skeleton, clear the bones and add the needed bones back… (BoneAttachment3D is in my use case no option)
So i simple want to know if there’s a reason!

It’s not implemented. You should open an issue in the issue tracker if there isn’t one opened already.

Okay, thanks!
I didn’t find one, so i created one:
https://github.com/godotengine/godot/issues/112376