Godot Version
4.5.1
Question
Hi!
Does anyone know why there is no skeleton3d.remove_bone(idx)?
In the repo from Godot the function exist, but there is no way i can access it.
As workaround i duplicate the skeleton, clear the bones and add the needed bones back… (BoneAttachment3D is in my use case no option)
So i simple want to know if there’s a reason!
