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For Godot 3.x, there is a tutorial for 3D bone transforms (Working with 3D skeletons — Godot Engine (3.0) documentation in English). However, the Skeleton3D API has changed in ways that are incompatible with the 3.x API.
Is there a new tutorials that explains how to do the same transforms in Godot 4.0?
People are not likely to make such kind of tutorials now since godot 4 is still in alpha. They are afraid things will change and leave their videos useless. If you really need to use it the documentation is your best shot right now.
magicalogic | 2022-07-10 15:44