id like to be able to hold a button so that the player can skip a cutscene, how would i do that? I can only figure out how to click something to make it do something, but not holding a button to make it do something.
Maybe someone has a better idea and there is a built-in solution, but I guess I’d use the is_pressed and is_released bools in conjunction with a timer
( InputEvent — Godot Engine (stable) documentation in English )
Which concretely means registering input as usual, starting a timer. If the input is released, stopping the timer. Otherwise, when the desired time is elapsed, do your skip action.