Sky texture looks messed up compared to the original

Godot Version

Godot 4.6

Question

Hey, I'm relatively new to Godot and I've tried to put a PanoramicSky for my game with the following texture:

image
However here’s how it looks in game/editor:


As you can see, it has these weird gray pixels and differently colored blue pixels for some reason. Any ideas on how I could fix this? I haven’t found anything online.

You may need to set the texture to import “High Quality”. very small textures do not handle VRamCompression very well. Double click the texture in the Filesystem panel to open it in the Import panel.

2 Likes

Thanks, that fixed it, i changed the compress mode to uncompressed in the Import tab and now it works